Continuous high point of Maple Story Mesos

Some aspects of these laws can reflect, for example, many people point after R 99, 100 by others to go to R equipment. Because other people than you even a 99-point first R and R to go. And there are many Maple Story Mesos cases, there 35 point spike team situation. So we have to build on a successful, first of all not in the "continuous low" on the array of random number table to strengthen, because it is a digital low, high, but the N, I am sure a continuous burst. Then not in the "level of staggered" on the enhanced, because you do not know that he is a few higher few low. We have to choose "Continuous high point" on the strengthening. In fact, even if we know about the law, there is no way to 100% successful, because you had a high R, with no table is the next high point. However, we can at least avoid the "continuous low." In addition, the enhanced when the reading of the process (do not know specifically what time I usually read the cancellation of more than half again), you put the random number table back over a grid position. For example, in one high and one low repeatedly staggered array, build on a successful, enhanced cancellation, build on a successful, enhanced cancellation, which is often, and it is more generic approach. My personal approach is taken, click to strengthen, then half the time in strengthening the R point, if the R to the high point, then continue to strengthen, if the R to the low, the interrupt strengthened. This can avoid the continuous low range, where the range is certainly our staggered or continuous high Cheap Maple story Mesos level. Some can be appropriate to improve the success rate. Some would say that if I R3 consecutive times, are high, how I would like to strengthen? Well, you may put exactly three times that high of a continuous run out. Into a continuous low.

题目 : 魔兽世界
博客分类 : 线上游戏